| 201 - 400 |
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| How to Cheat in Photoshop : The art of creating photorealistic montages - u ~ Steve Caplin Focal Press Steve Caplin |
| Mastering AutoCAD 2007 and AutoCAD LT 2007 (Mastering) ~ George Omura Sybex George Omura |
| ASI Mexico, altas expectativas: bajo la guĂa de Javier Contreras Campos, d ~ Alejandro Torres Durán Thomson Gale Alejandro Torres Durán Digital - 4 Pages - 23. 10. 2006 HTM... |
| How to Do Everything with Your iPod & iTunes, Third Edition (How to Do Ever ~ Guy Hart-Davis McGraw-Hill Osborne Media Guy Hart-Davis |
| Audio for Games: Planning, Process, and Production (New Riders Games) ~ Alexander Brandon New Riders Games Alexander Brandon |
| Fushigi Yugi: Ultimate Fan Guide #2 ~ John Rateliff Guardians of Order John Rateliff |
| Creating Photomontages with Photoshop: A Designer's Notebook (Designers Not ~ William Rodarmor O'Reilly Media, Inc. William Rodarmor |
| Focus On Curves and Surfaces (Focus on Game Development) ~ Kelly Dempski Course Technology PTR Kelly Dempski |
| Cars Official Strategy Guide (Official Strategy Guides (Bradygames)) ~ BradyGames BRADY GAMES BradyGames |
| Control System Design Guide, Third Edition: Using Your Computer to Understa ~ George Ellis Academic Press George Ellis |
| Fundamentals of Game Design (Game Design and Development Series) ~ Ernest Adams - Andrew Rollings Prentice Hall Ernest Adams - Andrew Rollings |
| PostScript(R) Language Tutorial and Cookbook ~ Adobe Systems Inc. Addison-Wesley Professional Adobe Systems Inc. |
| Sams Teach Yourself DVD Authoring in 24 Hours ~ Jeff Sengstack Sams Jeff Sengstack |
| Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's ~ Ralph Barbagallo Wordware Publishing, Inc. Ralph Barbagallo |
| Compression for Great Digital Video: Power Tips, Techniques, and Common Sen ~ Ben Waggoner CMP Books Ben Waggoner |
| Stephen Johnson on Digital Photography ~ Stephen Johnson O'Reilly Media, Inc. Stephen Johnson |
| Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series i ~ Rick Parent Morgan Kaufmann Rick Parent |
| Designing Character-Based Console Games ~ Mark Davies Charles River Media Mark Davies |
| The Mechanics of Anime and Manga Volume I: Drawing an Anime or Manga Charac ~ Studio Imagiks Wordware Publishing, Inc. Studio Imagiks |
| Digital Photos, Movies, & Music Gigabook For Dummies (For Dummies (Compute ~ Mark L. Chambers - Tony Bove - David D. Busch - Martin Doucette - David Kushner - Andy Rathbone - Ch... |
| Get in the Game: Careers in the Game Industry ~ Marc Mencher New Riders Games Marc Mencher |
| 50 Fast Digital Video Techniques (50 Fast Techniques Series) ~ Bonnie Blake - Doug Sahlin Visual Bonnie Blake - Doug Sahlin |
| Autodesk Combustion 4 Fundamentals Courseware ~ Autodesk Focal Press Autodesk |
| i am 8-bit: Art Inspired by Classic Videogames of the '80s ~ Jon M. Gibson Chronicle Books Jon M. Gibson |
| The Kids' Guide to Digital Photography: How to Shoot, Save, Play with & Pri ~ Jenni Bidner Lark Books Jenni Bidner |
| Macromedia Flash Professional 8 Game Graphics ~ Robert Firebaugh Charles River Media Robert Firebaugh |
| Internet Hold'em Poker: Plus 7-card stud, Omaha, and other games ~ Avery Cardoza Cardoza Avery Cardoza |
| Working with HDV: Shoot, Edit, and Deliver Your High Definition Video ~ Chuck Gloman - Mark J. Pescatore Focal Press Chuck Gloman - Mark J. Pescatore |
| Streaming and Digital Media: Understanding the Business and Technology (NAB ~ Dan Rayburn Focal Press Dan Rayburn |
| The Great Games Compendium 2 (Great Games) ~ Tivola Electronic Publishing |
| TextMate: Power Editing for the Mac (Pragmatic Programmers) ~ James Gray Pragmatic Bookshelf James Gray |
| Adobe After Effects 7 Hands-On Training ~ Chad Fahs - Lynda Weinman Peachpit Press Chad Fahs - Lynda Weinman |
| Modern Graphics Communication (3rd Edition) ~ Frederick E. Giesecke - Alva Mitchell - Henry C. Spencer - John T. Dygdon - James E. Novak - Ivan Le... |
| George DeWolfe's Digital Photography Fine Print Workshop ~ George DeWolfe McGraw-Hill Osborne Media George DeWolfe |
| Story and Simulations for Serious Games: Tales from the Trenches ~ Nicholas Iuppa - Terry Borst Focal Press Nicholas Iuppa - Terry Borst |
| Mastering the Digital Marketplace: Practical Strategies for Competitiveness ~ Douglas F. Aldrich Wiley Douglas F. Aldrich |
| From Pencil To Pen Tool: Understanding and Creating The Digital Fashion Image ~ Jemi Armstrong - Lorrie Ivas - Wynn Armstrong Fairchild Books & Visuals Jemi Armstrong - Lorrie Ivas... |
| Bleeding Edge Volume 1: Mansion of Shadows d20 Adv (Bleeding Edge Adventure) ~ Robert J. Schwalb Green Ronin Publishing Robert J. Schwalb |
| The Dictionary of Multimedia 1999: Terms and Acronyms ~ Brad Hansen Routledge Brad Hansen |
| Podcasting and Blogging with GarageBand and iWeb ~ Robin Williams - John Tollett Peachpit Press Robin Williams - John Tollett |
| Homework on Your Computer (Usborne Computer Guides) ~ Asha Kalbag - Jonathan Sheikh-Miller Usborne Books Asha Kalbag - Jonathan Sheikh-Miller |
| Developing Digital Short Films ~ Sherri Sheridan New Riders Press Sherri Sheridan |
| Introduction to Autodesk Land Desktop 2005 and Civil Design 2005 ~ Geoffrey J. Coleman Schroff Development Corporation Geoffrey J. Coleman |
| Usability Testing and Research (Part of the Allyn & Bacon Series in Technic ~ Carol M. Barnum Longman Carol M. Barnum |
| Managed DirectX Game Programming ~ Tom Miller Sams Tom Miller |
| Standard Grade Graphic Communication Course Notes ~ Peter Linton - Mike Wood Leckie & Leckie Peter Linton - Mike Wood |
| Foreign Language Printing in London, 1500-1900 ~ The British Library |
| Practical Poser 7 (Graphics Series) ~ Denise Tyler Charles River Media Denise Tyler |
| Learning Inventor 9: A Process-Based Approach ~ Thomas Short - Anthony Dudek - Bill Kramer Goodheart-Wilcox Publisher Thomas Short - Anthony Dudek -... |
| The Souls of Cyberfolk: Posthumanism as Vernacular Theory (Electronic Media ~ Thomas Foster Univ Of Minnesota Press Thomas Foster |
| Parallel and Distributed Computer Graphics ~ Nova Science Pub Inc |
| Massively Multiplayer Game Development (Game Development Series) ~ Thor Alexander Charles River Media Thor Alexander |
| Flash Animation for Teens (For Teens) ~ Eric D. Grebler Course Technology PTR Eric D. Grebler |
| Instant Attorney's Click-Wrap License Agreement ~ Brian D. Spross BooksOnStuff Brian D. Spross Digital - 5 Pages - 29. 7. 2003 Download: PDF |
| Game Interface Design ~ Brent Fox Course Technology PTR Brent Fox |
| The Digital SLR Guide: Beyond Point-and-Shoot Digital Photography ~ Jon Canfield Peachpit Press Jon Canfield |
| Pope, Print, and Meaning ~ James McLaverty Oxford University Press, USA James McLaverty |
| Building Great Flash MX Games ~ Matthew David Wiley Matthew David |
| Scanning for Kids of All Ages ~ Donna, A. Ford Xlibris Corporation Donna, A. Ford |
| Crayons and Computers: Computer Art Activities for Children Ages 4 to 8 ~ Carol Sabbeth Chicago Review Press Carol Sabbeth |
| Music Library, The ~ Jerry Dammers Fuel Publishing Jerry Dammers |
| Dragonmech Almanac of the Endless Trader (Dragonmech) ~ Neal Gamache - Lee Hammock - Adrian Pommier - Martin Ralya - Wes Schneider Goodman Games Neal Gamach... |
| Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 ~ Chad Carter Sams Chad Carter |
| The MPEG-4 Book ~ Touradj Ebrahimi - Fernando Pereira Prentice Hall PTR Touradj Ebrahimi - Fernando Pereira |
| Flash ActionScript for Dummies ~ Doug Sahlin For Dummies Doug Sahlin |
| Nikon D200 Digital Field Guide ~ David D. Busch Wiley David D. Busch |
| Fashion Rendering with Color ~ Bina Abling Prentice Hall Bina Abling |
| $30 Writing School ~ Michael W. Dean Course Technology PTR Michael W. Dean |
| Advanced Animation with DirectX (Focus on Game Development) ~ Jim Adams Course Technology PTR Jim Adams |
| School ties: how Spiral licensed Easyplot. (Spiral Software): An article fr ~ Soft-letter Digital - 2 Pages - 7. 11. 1989 HTML |
| Roll! Shooting TV News: Views from Behind the Lens ~ Rich Underwood Focal Press Rich Underwood |
| The Art of Video Production ~ Leonard C. Shyles Sage Publications, Inc Leonard C. Shyles |
| Printing Technology ~ J. Michael Adams - Penny Ann Dolin Thomson Delmar Learning J. Michael Adams - Penny Ann Dolin |
| State-of-the-Art in Content-Based Image and Video Retrieval (Computational ~ Springer |
| Beginning Game Level Design (Premier Press Game Development) ~ John Harold Feil - Marc Scattergood Course Technology PTR John Harold Feil - Marc Scattergood |
| Virtual Reality (High Interest Books) ~ Holly Cefrey Children's Press (CT) Holly Cefrey |
| Valkyrie Profile: Lenneth Official Strategy Guide ~ BradyGames BRADY GAMES BradyGames |
| Mastering Digital Dental Photography ~ Wolfgang Bengel Quintessence Publishing Co., Inc Wolfgang Bengel |
| Book Printing in Britain and America: A Guide to the Literature and a Direc ~ Greenwood Press |
| A Guide to Extreme Lighting Conditions in Digital Photography ~ Duncan Evans AVA Publishing Duncan Evans |
| The Devil's Code ~ John Sandford Thorndike Press John Sandford |
| .hack Box - V1-3 (.hack//Legend of the Twilight) ~ Rei Idumi - Tatsuya Hamazaki TokyoPop Rei Idumi - Tatsuya Hamazaki |
| Starting Your Career as a Freelance Illustrator or Graphic Designer ~ Michael Fleishman Allworth Press Michael Fleishman |
| Designing a Digital Portfolio (VOICES) ~ Cynthia Baron New Riders Press Cynthia Baron |
| Indie Game Development Survival Guide (Game Development Series) ~ David Michael Charles River Media David Michael |
| Digital Photography: A No-Nonsense, Jargon-Free Guide for Beginners ~ Steve Bavister Collins & Brown Steve Bavister |
| Buried treasure.(Our Line): An article from: Printed Circuit Design & Manuf ~ Mike Buetow UP Media Group, Inc. Mike Buetow Digital - 1. 11. 2003 HTML |
| The Flight Deck: Digital Rhythms of Our National Wildlife Refuges ~ Jim Jamieson ImageStream Press Jim Jamieson |
| Force: Dynamic Life Drawing for Animators, Second Edition ~ Mike Mattesi Focal Press Mike Mattesi |
| Digital Sports Photography ~ G. Newman Lowrance Course Technology PTR G. Newman Lowrance |
| Apple Pro Training Series: Soundtrack Pro (Apple Pro Training) ~ Mary Plummer Peachpit Press Mary Plummer |
| Chip beef: a Sanford company's battle with the nation's No. 2 printer maker ~ Arthur O. Murray Business North Carolina Arthur O. Murray Digital - 8 Pages - 1. 5. 2003 HTML |
| Adobe Photoshop CS2 Classroom in a Book ~ Adobe Creative Team Adobe Press Adobe Creative Team |
| Flash MX Savvy (With CD-ROM) ~ Ethan Watrall - Norbert Herber Sybex Ethan Watrall - Norbert Herber |
| Nash Editions: Photography and the Art of Digital Printing (VOICES) ~ New Riders Press |
| 40 years Videoart.de ~ Boris Groys - Wulf Herzogenrath Hatje Cantz Publishers Boris Groys - Wulf Herzogenrath |
| Cell Phone Culture: Mobile Technology in Everyday Life ~ Gerard Goggin Routledge Gerard Goggin |
| Visio 2003 Bible ~ Bonnie Biafore Wiley Bonnie Biafore |
| Rate-Distortion Based Video Compression: Optimal Video Frame Compression an ~ Guido M. Schuster - Aggelos Katsaggelos Springer Guido M. Schuster - Aggelos Katsaggelos |
| Digital SLR Cameras & Photography For Dummies ~ David D. Busch For Dummies David D. Busch |
| 3D Game Programming All in One, Second Edition ~ Kenneth C Finney Course Technology PTR Kenneth C Finney |
| Adobe Premiere 6.0: Classroom in a Book ~ Adobe Creative Team Adobe Press Adobe Creative Team |
| Introduction to Computing and Programming in Python, A Multimedia Approach ~ Mark Guzdial Prentice Hall Mark Guzdial |
| Penny Arcade Volume 4: Birds Are Weird (Penny Arcade) ~ Jerry Holkins - Mike Krahulik Dark Horse Jerry Holkins - Mike Krahulik |
| Cyberspace: Virtual Reality and the World Wide Web (Megatech (Sagebrush)) ~ Davies Jefferis Tandem Library Davies Jefferis |
| Adobe Photoshop Lightroom for Digital Photographers Only (For Only) ~ Rob Sheppard Wiley Rob Sheppard |
| Collada: Sailing the Gulf of 3d Digital Content Creation ~ Remi Arnaud - Mark C. Barnes AK Peters, Ltd. Remi Arnaud - Mark C. Barnes |
| Game Development Essentials: Video Game Art ~ Todd Gantzler Thomson Delmar Learning Todd Gantzler |
| Real-time 3D Character Animation with Visual C++ (Book & CD-ROM) ~ Nik Lever Focal Press Nik Lever |
| Multimedia Security Handbook (Internet and Communications) ~ CRC |
| Pro Tools LE 7 Ignite!: The Visual Guide for New Users (Pro Tools Le 7 Igni ~ Andrew Hagerman Thomson Course Technology Andrew Hagerman |
| Forensic Uses of Digital Imaging ~ John C. Russ CRC John C. Russ |
| Professional Web Design: Techniques and Templates (Internet Series) (Intern ~ Clint Eccher - Eric Hunley - Erik Simmons Charles River Media Clint Eccher - Eric Hunley - Erik Simm... |
| Draw Manga: Step-by-Steps*Character Construction*Projects from the Masters ~ Sweatdrop Studios New Holland Sweatdrop Studios |
| Pokemon Colosseum Limited Edition Stategy Guide ~ Phillip Marcus BRADY GAMES Phillip Marcus |
| Image Processing with LabVIEW and IMAQ Vision ~ Thomas Klinger Prentice Hall PTR Thomas Klinger |
| GIS: A Computing Perspective, Second Edition ~ Michael Worboys - Matt Duckham CRC Michael Worboys - Matt Duckham |
| Content-Based Video Retrieval: A Database Perspective (Multimedia Systems a ~ Milan Petkovic - Willem Jonker Springer Milan Petkovic - Willem Jonker |
| Guide to LaTeX (4th Edition) (Tools and Techniques for Computer Typesetting) ~ Helmut Kopka - Patrick W. Daly Addison-Wesley Professional Helmut Kopka - Patrick W. Daly |
| Adobe Photoshop Lightroom Workflow: The Digital Photographer's Guide (Tim G ~ Tim Grey Sybex Tim Grey |
| iMovie HD & iDVD 5: The Missing Manual ~ David Pogue O'Reilly Media, Inc. David Pogue |
| Photoshop CS / CS2 Wow! Book, The, 1/e (WOW!) ~ Linnea Dayton - Cristen Gillespie Peachpit Press Linnea Dayton - Cristen Gillespie |
| DV 101: A Hands-On Guide for Business, Government and Educators ~ Jan Ozer Peachpit Press Jan Ozer |
| Chris Crawford on Interactive Storytelling (New Riders Games) ~ Chris Crawford New Riders Games Chris Crawford |
| Photoshop CS2 Bible ~ Laurie Ulrich Fuller - Deke McClelland Visual Laurie Ulrich Fuller - Deke McClelland |
| .hack// Another Birth Volume 3 (Hack//Another Birth) ~ Kazunori Ito - Miu Kawasaki TokyoPop Kazunori Ito - Miu Kawasaki |
| Martial Arts Sudoku Level 9: Black Belt Sudoku (Martial Arts Sudoku) ~ Frank Longo Sterling Frank Longo |
| Avid Xpress Pro Power! ~ Steve Julin Course Technology PTR Steve Julin |
| Manuale Tipografico ~ Giambattista Bodoni Octavo Giambattista Bodoni |
| Typographic Design: Form and Communication ~ Rob Carter - Ben Day - Philip B. Meggs Wiley Rob Carter - Ben Day - Philip B. Meggs |
| Engines of War: Developing Computer Wargames ~ John Lundy - Ben Sawyer Paraglyph Press John Lundy - Ben Sawyer |
| Exploring Storyboarding (Design Exploration Series) ~ Wendy Tumminello Thomson Delmar Learning Wendy Tumminello |
| Chess and Machine Intuition ~ George W. Atkinson Intellect (UK) George W. Atkinson |
| Video Games and Interactive Media: A Glimpse at New Digital Entertainment ~ Stephane Natkin - Andre-Marc (FWD) Delocque-Fourcaud AK Peters, Ltd. Stephane Natkin - Andre-Marc (F... |
| Getting It Printed: How to Work With Printers and Graphic Imaging Services ~ Eric Kenly - Mark Beach How Eric Kenly - Mark Beach |
| Inspired 3D Advanced Rigging and Deformations (Inspired 3D) ~ Brad Clark - John Hood - Joe Harkins Course Technology PTR Brad Clark - John Hood - Joe Harkins |
| Building Technology: Mechanical and Electrical Systems, 2nd Edition ~ Ben Stein Wiley Ben Stein |
| Programming Role Playing Games with DirectX, Second Edition (Game Developme ~ Jim Adams Course Technology PTR Jim Adams |
| Digital Manga Techniques: Create Superb Quality Manga Artwork on Your Computer ~ Hayden Scott-Baron Barron''s Educational Series Hayden Scott-Baron |
| Photoshop Blending Modes Cookbook for Digital Photographers : 49 Easy-to-Fo ~ John Beardsworth O'Reilly Media, Inc. John Beardsworth |
| Concept Design 2: Works from Seven Los Angeles Entertainment Designers and ~ Harald Belker - Steve Burg Design Studio Press Harald Belker - Steve Burg |
| Magic Lantern Guides: Nikon D80 (Magic Lantern Guides) ~ Simon Stafford Lark Books Simon Stafford |
| Computer-Aided Molecular Design: Applications in Agrochemicals, Materials, ~ An American Chemical Society Publication |
| Premiere Pro 1.5 / Adobe Premiere Pro 1.5 Studio Techniques (Diseno Y Creat ~ Jacob Rosenberg Anaya Multimedia Jacob Rosenberg |
| Designing 3D Games That Sell! (Graphics Series) ~ Luke Ahearn Charles River Media Luke Ahearn |
| No thanks, I'll do it the hard way. (anecdote about trying to get a compute ~ Paul Bernstein Association of Trial Lawyers of America Paul Bernstein Digital - 4 Pages - 1. 10. ... |
| Nuendo Power! ~ Robert Guerin - Ashley Shepherd Thomson Course Technology Robert Guerin - Ashley Shepherd |
| Babylon 5: The PSI Corps (Babylon 5) ~ A. Hahn Mongoose Publishing A. Hahn |
| 21st Century Game Design (Game Development Series) ~ Chris Bateman - Richard Boon Charles River Media Chris Bateman - Richard Boon |
| A Guide to Graphic Print Production ~ Kaj Johansson - Peter Lundberg - Robert Ryberg Wiley Kaj Johansson - Peter Lundberg - Robert Ryberg |
| Souffle: Breathing ~ Nicole Gingras Optica Nicole Gingras |
| AI Game Development ~ Alex J. Champandard New Riders Games Alex J. Champandard |
| World of Hartz, Book 1 ~ Terrence Walker TokyoPop Terrence Walker |
| Digital Portrait Photography and Lighting: Take Memorable Shots Every Time ~ Catherine Jamieson - Sean McCormick Wiley Catherine Jamieson - Sean McCormick |
| Internet Art: The Online Clash of Culture and Commerce ~ Julian Stallabrass Tate Julian Stallabrass |
| Microsoft Flight Simulator X For Pilots Real World Training ~ Jeff Van West - Kevin Lane-Cummings Wiley Jeff Van West - Kevin Lane-Cummings |
| Verification Methodology Manual for SystemVerilog ~ Janick Bergeron - Eduard Cerny - Alan Hunter - Andy Nightingale Springer Janick Bergeron - Eduard Ce... |
| Information Dashboard Design: The Effective Visual Communication of Data ~ Stephen Few O'Reilly Media, Inc. Stephen Few |
| Super Dragon Ball Z (Prima Official Game Guide) ~ Stephen Stratton Prima Games Stephen Stratton |
| Game Programming Gems (Game Programming Gems Series) ~ Mark DeLoura Charles River Media Mark DeLoura |
| Unreal Tournament Game Programming for Teens ~ John P Flynt - Brandon Booth Course Technology PTR John P Flynt - Brandon Booth |
| Canon EOS Digital Rebel XTi/400D Digital Field Guide ~ Charlotte K. Lowrie Wiley Charlotte K. Lowrie |
| $30 Film School: How to write, direct, produce, shoot, edit, distribute, to ~ Michael W. Dean Course Technology PTR Michael W. Dean |
| Programming Role Playing Games All in One, Third Edition ~ Jim Adams Course Technology PTR Jim Adams |
| The Digital Producer: Getting It Done with Computer-Based Tools (Book & CD-ROM) ~ Curtis Poole - Ellen Feldman Focal Press Curtis Poole - Ellen Feldman |
| Grand Theft Auto Liberty City Stories - Official Strategy Guide for PlaySta ~ BradyGames BRADY GAMES BradyGames |
| Macromedia Studio MX All-in-One Desk Reference for Dummies ~ Damon Dean - Andy Cowitt For Dummies Damon Dean - Andy Cowitt |
| Multimedia and Interactive Digital TV: Managing the Opportunities Created b ~ Margherita Pagani Irm Press Margherita Pagani |
| Computer Game And Film Graphics (Art Off the Wall) ~ P. Byrne Heinemann P. Byrne |
| Color Correction for Avid Xpress DV 3.5 ~ Avid Technology Inc. Peachpit Press Avid Technology Inc. |
| Making Music with Logic Pro ~ Stephen Bennett PC Publishing Stephen Bennett |
| Adobe Photoshop Restoration & Retouching (3rd Edition) (Voices That Matter) ~ Katrin Eismann - Wayne Palmer New Riders Press Katrin Eismann - Wayne Palmer |
| DVD Confidential: Hundreds of Hidden Easter Eggs Revealed ~ Marc A. Saltzman McGraw-Hill/OsborneMedia Marc A. Saltzman |
| The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers ~ Aaron Marks CMP Books Aaron Marks |
| Create Art and Cartoons in Photoshop Elements 4 ~ Chris, Madden Inkline Press Chris, Madden |
| How to Create Virtual Beauties: Digital Manga Characters ~ Collins Design |
| Beyond Bullet Points: Using Microsoft PowerPoint to Create Presentations ~ Cliff Atkinson Microsoft Press Cliff Atkinson |
| Public and Situated Displays: Social and Interactional Aspects of Shared Di ~ Springer |
| Multiplayer Game Programming w/CD (Prima Tech's Game Development) ~ Todd Barron - LostLogic Course Technology PTR Todd Barron - LostLogic |
| Focus On 3D Terrain Programming (Game Development) ~ Trent Polack Course Technology PTR Trent Polack |
| Printmaking: History and Process ~ Donald Saff - Deli Sacilotto Wadsworth Publishing Donald Saff - Deli Sacilotto |
| Cult of iPod ~ Leander Kahney No Starch Press Leander Kahney |
| The gmax Handbook (Game Development Series) (Game Development Series) ~ Clayton E Crooks Charles River Media Clayton E Crooks |
| Instant DVD Workshop 2.0 (VASST Instant) (Instant Series) ~ Mark Dileo CMP Books Mark Dileo |
| Game Development Essentials: Game Artificial Intelligence ~ Jr., John B. Ahlquist - Jeannie Novak Thomson Delmar Learning Jr., John B. Ahlquist - Jeannie Novak |
| CSS: The Definitive Guide ~ Eric Meyer O'Reilly Media, Inc. Eric Meyer |
| The Image Processing Handbook, Fifth Edition (Image Processing Handbook) ~ John C. Russ CRC John C. Russ |
| Workplace Skills for Success with AutoCAD(R) 2007 - BASICS: A Layered Learn ~ Gary Koser - Dean Zirwas Prentice Hall Gary Koser - Dean Zirwas |
| Understanding Digital Photography: Techniques for Getting Great Pictures ~ Bryan Peterson Amphoto Books Bryan Peterson |
| Designing Movie Creatures and Characters: Behind the scenes with the movie ~ Richard Rickitt Focal Press Richard Rickitt |
| Introduction to The Game Industry (Game Design and Development Series) ~ Michael E. Moore - Jennifer Sward Prentice Hall Michael E. Moore - Jennifer Sward |
| The BetterPhoto Guide to Digital Nature Photography (Better Photo Guide to) ~ Jim Miotke Amphoto Books Jim Miotke |
| Optimizing Windows for Games, Graphics and Multime ~ David L. Farquhar O'Reilly David L. Farquhar |
| Dreamweaver for DiDA (Edexcel DiDA) ~ Jane McNeill Edexcel Limited Jane McNeill |
| Beginning Mobile Phone Game Programming ~ Michael Morrison Sams Michael Morrison |
| The Focal Easy Guide to Adobe (R) Encore DVD 2.0 (The Focal Easy Guide) ~ Jeff Bellune Focal Press Jeff Bellune |
| SalonOvations' Picture This....Your Image in Print ~ Victoria Wurdinger Milady Victoria Wurdinger |
| How to Build a Digital Library (The Morgan Kaufmann Series in Multimedia In ~ Ian H. Witten - David Bainbridge Morgan Kaufmann Ian H. Witten - David Bainbridge |
| 3D Game Programming for Teens (For Teens) ~ Eric D. Grebler Course Technology PTR Eric D. Grebler |
| Game Development Essentials: Game Project Management: Game Project Manageme ~ John Hight - Jeannie Novak Thomson Delmar Learning John Hight - Jeannie Novak |