| 1 - 104 |
|
| Creating Casual Games for Profit & Fun (Charles River Media Game Development) ~ Allen Partridge Charles River Media Allen Partridge |
| Creating Emotion in Games: The Craft and Art of Emotioneering ~ David Freeman New Riders Games David Freeman |
| The Art of Game Worlds ~ Dave Morris - Leo Hartas Collins Design Dave Morris - Leo Hartas |
| Beginning Game Level Design (Premier Press Game Development) ~ John Harold Feil - Marc Scattergood Course Technology PTR John Harold Feil - Marc Scattergood |
| Audio for Games: Planning, Process, and Production (New Riders Games) ~ Alexander Brandon New Riders Games Alexander Brandon |
| Ultimate Game Design: Building Game Worlds ~ Tom Meigs McGraw-Hill Osborne Media Tom Meigs |
| Second Person: Role-Playing and Story in Games and Playable Media ~ The MIT Press |
| Game Design Workshop: Designing, Prototyping, and Playtesting Games (Gama N ~ Tracy Fullerton - Chris Swain - Steven Hoffman CMP Books Tracy Fullerton - Chris Swain - Steven Hoff... |
| Game Creation and Careers: Insider Secrets from Industry Experts ~ Marc Saltzman New Riders Games Marc Saltzman |
| Make Amazing Games In Minutes (Game Development Series) ~ Jason Darby Charles River Media Jason Darby |
| Awesome 3d Game Development: No Programming Required (Game Development Series) ~ Clayton E Crooks II Charles River Media Clayton E Crooks II |
| Mastering Unreal Technology: The Art of Level Design ~ Jason Busby - Zak Parrish - Joel VanEenwyk Sams Jason Busby - Zak Parrish - Joel VanEenwyk |
| Windows XP & XBOX 360 Game Programming Using XNA Game Studio Express ~ Jack Brzezinski Charles River Media Jack Brzezinski |
| The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers ~ Aaron Marks CMP Books Aaron Marks |
| The Game Asset Pipeline (Game Development Series) ~ Ben Carter Charles River Media Ben Carter |
| Break Into The Game Industry: How to Get A Job Making Video Games ~ Ernest Adams McGraw-Hill Osborne Media Ernest Adams |
| The Game Maker's Apprentice: Game Development for Beginners ~ Jacob Habgood - Mark Overmars Apress Jacob Habgood - Mark Overmars |
| Game Writing: Narrative Skills for Videogames (Charles River Media Game Dev ~ Charles River Media |
| AI Game Engine Programming (Game Development Series) (Game Development Series) ~ Brian Schwab Charles River Media Brian Schwab |
| Fundamentals of Game Design (Game Design and Development Series) ~ Ernest Adams - Andrew Rollings Prentice Hall Ernest Adams - Andrew Rollings |
| Open Source Game Development: Qt Games For KDE, PDAs, And Windows (Game Dev ~ Martin Heni - Andreas Beckermann Charles River Media Martin Heni - Andreas Beckermann |
| Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Ge ~ Andrew Kirmse Charles River Media Andrew Kirmse |
| Secrets of the Game Business (Game Development) (Game Development) ~ Francois Dominic Laramee Charles River Media Francois Dominic Laramee |
| Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 ~ David Franson - Eric Thomas Course Technology PTR David Franson - Eric Thomas |
| Theory of Fun for Game Design ~ Raph Koster Paraglyph Raph Koster |
| UnrealScript Game Programming All in One ~ Ph.D., John P Flynt - Chris Caviness Course Technology PTR Ph.D., John P Flynt - Chris Caviness |
| Beginning Game Programming (Sams Teach Yourself) ~ Michael Morrison Sams Michael Morrison |
| The Game Programmer's Guide to Torque: Under the Hood of the Torque Game En ~ Edward F. Maurina III AK Peters, Ltd. Edward F. Maurina III |
| Basic Game Design & Creation for Fun & Learning (Game Development Series).B ~ Nanu Swamy - Naveena Swamy Charles River Media Nanu Swamy - Naveena Swamy |
| Game Production Handbook (Game Development Series) ~ Heather M Chandler Charles River Media Heather M Chandler |
| Storytelling through Animation (Graphics) ~ Mike Wellins Charles River Media Mike Wellins |
| Data Structures and Algorithms for Game Developers (Game Development Series) ~ Allen Sherrod Charles River Media Allen Sherrod |
| Game Character Development with Maya (New Riders Games) ~ Antony Ward New Riders Games Antony Ward |
| Game Level Design (Game Development Series) ~ Ed Byrne Charles River Media Ed Byrne |
| Game Design: Principles, Practice, and Techniques - The Ultimate Guide for ~ Jim Thompson - Barnaby Berbank-Green - Nic Cusworth Wiley Jim Thompson - Barnaby Berbank-Green - Nic... |
| Designing Character-Based Console Games ~ Mark Davies Charles River Media Mark Davies |
| 3D Game Programming All in One, Second Edition ~ Kenneth C Finney Course Technology PTR Kenneth C Finney |
| Beginning DirectX 10 Game Programming ~ Wendy Jones Course Technology PTR Wendy Jones |
| Get in the Game: Careers in the Game Industry ~ Marc Mencher New Riders Games Marc Mencher |
| Beginning Mobile Phone Game Programming ~ Michael Morrison Sams Michael Morrison |
| The Official Guide to 3D GameStudio ~ Mike Duggan Course Technology PTR Mike Duggan |
| Mobile 3D Game Development: From Start to Market (Charles River Media Game ~ Carlos Morales - David Nelson Charles River Media Carlos Morales - David Nelson |
| Beginning Pre-Calculus for Game Developers ~ Ph.D., John P Flynt - Boris Meltreger Course Technology PTR Ph.D., John P Flynt - Boris Meltreger |
| Retro Gaming Hacks: Tips & Tools for Playing the Classics (Hacks) ~ Chris Kohler O'Reilly Media, Inc. Chris Kohler |
| Physics for Game Developers ~ David Bourg O'Reilly Media, Inc. David Bourg |
| Macromedia Flash Professional 8 Game Graphics ~ Robert Firebaugh Charles River Media Robert Firebaugh |
| Fundamentals of Math and Physics for Game Programmers (Game Design and Deve ~ Wendy Stahler Prentice Hall Wendy Stahler |
| Game Development Essentials: Game Project Management: Game Project Manageme ~ John Hight - Jeannie Novak Thomson Delmar Learning John Hight - Jeannie Novak |
| Game Coding Complete ~ Mike McShaffry Paraglyph Mike McShaffry |
| Mathematics and Physics for Programmers (Game Development Series) ~ Danny Kodicek Charles River Media Danny Kodicek |
| Patterns in Game Design (Game Development Series) (Game Development Series) ~ Staffan Bjork - Jussi Holopainen Charles River Media Staffan Bjork - Jussi Holopainen |
| Creating Music and Sound for Games ~ G.W. Childs IV Thomson Course Technology G.W. Childs IV |
| Postmortems from Game Developer: Insights from the Developers of Unreal Tou ~ Austin Grossman CMP Books Austin Grossman |
| More than a Game: The Computer Game as Fictional Form ~ Barry Atkins Manchester University Press Barry Atkins |
| The Game Producer's Handbook ~ Dan Irish Course Technology PTR Dan Irish |
| Introduction To The Senses For Computer Game And Virtual Reality Designers ~ Terry Bossomaier Cambridge University Press Terry Bossomaier |
| Story and Simulations for Serious Games: Tales from the Trenches ~ Nicholas Iuppa - Terry Borst Focal Press Nicholas Iuppa - Terry Borst |
| Programming Vertex & Pixel Shaders (Programming Series) ~ Wolfgang Engel Charles River Media Wolfgang Engel |
| Mapping and Modding Half-Life 2 Complete ~ Tim Holt Paraglyph Press Tim Holt |
| Hacking the Xbox: An Introduction to Reverse Engineering ~ Andrew Huang No Starch Press Andrew Huang |
| ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) ~ Wolfgang Engel Charles River Media Wolfgang Engel |
| Torque for Teens ~ Mike Duggan Course Technology PTR Mike Duggan |
| Audio Programming for Interactive Games ~ Martin Wilde Focal Press Martin Wilde |
| Chris Crawford on Interactive Storytelling (New Riders Games) ~ Chris Crawford New Riders Games Chris Crawford |
| Build Your Own PC Game in Seven Easy Steps: Using Visual Basic ~ Scott Palmer Addison-Wesley Professional Scott Palmer |
| XNA Game Studio Express: Developing Games for Windows and the Xbox 360 ~ Joseph B Hall Course Technology PTR Joseph B Hall |
| Programming a Multiplayer FPS in DirectX (Game Development Series) ~ Vaughan Young Charles River Media Vaughan Young |
| Game Programming In C++: Start To Finish (Game Development Series) ~ Erik Yuzwa Charles River Media Erik Yuzwa |
| Physics Modeling for Game Programmers ~ David Conger Course Technology PTR David Conger |
| Andrew Rollings and Ernest Adams on Game Design ~ Andrew Rollings - Ernest Adams New Riders Games Andrew Rollings - Ernest Adams |
| Managed DirectX Game Programming ~ Tom Miller Sams Tom Miller |
| Game Programming All in One, Third Edition ~ Jonathan S. Harbour Course Technology PTR Jonathan S. Harbour |
| Persuasive Games: The Expressive Power of Videogames ~ Ian Bogost The MIT Press Ian Bogost |
| Microsoft Visual Basic Game Programming for Teens, 2E ~ Jonathan S. Harbour Course Technology PTR Jonathan S. Harbour |
| Chris Crawford on Game Design ~ Chris Crawford New Riders Games Chris Crawford |
| Developing Serious Games (Game Development Series) ~ Bryan Bergeron Charles River Media Bryan Bergeron |
| Beginning Java 5 Game Programming ~ Jonathan S. Harbour Course Technology PTR Jonathan S. Harbour |
| Level Design for Games: Creating Compelling Game Experiences (New Riders Games) ~ Phil Co New Riders Games Phil Co |
| Game Design: From Blue Sky to Green Light ~ Deborah Todd A K Peters Deborah Todd |
| Deconstructing Golden Tee LIVE ~ Incredible Technologies - Joe Kraynak Que Incredible Technologies - Joe Kraynak |
| Game Interface Design ~ Brent Fox Course Technology PTR Brent Fox |
| Mobile Games: Creating Business with Nokia's N-Gage ~ Jouni Paavilainen New Riders Games Jouni Paavilainen |
| 21st Century Game Design (Game Development Series) ~ Chris Bateman - Richard Boon Charles River Media Chris Bateman - Richard Boon |
| Practical Java Game Programming (Game Development Series) ~ Dustin Clingman - Shawn Kendall - Syrus Mesdaghi Charles River Media Dustin Clingman - Shawn Kendall... |
| Game Architecture and Design: A New Edition ~ Andrew Rollings - Dave Morris New Riders Games Andrew Rollings - Dave Morris |
| Developing Games in Java ~ David Brackeen - Bret Barker - Laurence Vanhelswue New Riders Games David Brackeen - Bret Barker - L... |
| AI Game Development ~ Alex J. Champandard New Riders Games Alex J. Champandard |
| Sams Teach Yourself Microsoft XNA Game Studio Express in 24 Hours, Complete ~ David Franson - Joshua Smith Sams David Franson - Joshua Smith |
| Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 ~ Chad Carter Sams Chad Carter |
| Beginning Math Concepts for Game Developers ~ Ph.D., John P Flynt - Boris Meltreger Course Technology PTR Ph.D., John P Flynt - Boris Meltreger |
| Game Programming for Teens, Second Edition ~ Maneesh Sethi Course Technology PTR Maneesh Sethi |
| Interactive Storytelling: Techniques for 21st Century Fiction ~ Andrew Glassner AK Peters Andrew Glassner |
| More OpenGL Game Programming ~ Dave Astle Course Technology PTR Dave Astle |
| Beginning Game Art in 3ds Max 8 ~ Les Pardew - Dan Whittington Course Technology PTR Les Pardew - Dan Whittington |
| Game Engine Toolset Development ~ Graham Wihlidal Course Technology PTR Graham Wihlidal |
| Play Between Worlds: Exploring Online Game Culture ~ T. L. Taylor The MIT Press T. L. Taylor |
| Game Programming Golden Rules (Game Development Series) ~ Martin Brownlow Charles River Media Martin Brownlow |
| Game Development With LUA (Game Development Series) ~ Paul Schuytema - Mark Manyen Charles River Media Paul Schuytema - Mark Manyen |
| Beginning Game Programming with Flash ~ Hamsa Suri - Lakshmi Prayaga Course Technology PTR Hamsa Suri - Lakshmi Prayaga |
| C++ For Game Programmers (Game Development Series) ~ Mike Dickheiser Charles River Media Mike Dickheiser |
| Handbook of Computer Game Studies ~ The MIT Press |
| Creating the Art of the Game (New Riders Games) ~ Matthew Omernick New Riders Games Matthew Omernick |
| The Game Design Reader: A Rules of Play Anthology ~ The MIT Press |
| Programming Role Playing Games All in One, Third Edition ~ Jim Adams Course Technology PTR Jim Adams |